Generation upgrade intelligence
Yang vs Wee & Woo
Generation 6 vs Generation 7 Archer
Should you upgrade from Yang to Wee & Woo?
Yang
5★ · EG5
Wee & Woo
4★ · Tier 0 · EG2Overall decision · Bear — Rally Leader
Keep Yang for Bear — Rally Leader at the selected builds.
The recommendation uses the selected skill-aware Bear role. The progression-only model remains below as a diagnostic baseline.
- Bear — Rally Leader
- Strong downgrade
- Wee & Woo difference
- -23.28%
- Star/Tier crossover
- 5★ · EG2
Live build comparison
Test Your Yang vs Wee & Woo
Choose both builds and run the canonical Kingshot Intel paired Bear model.
Practical transition default: the established hero starts at 5★, skills 5/5/5 and EG5; the incoming hero starts at 4★, skills 5/5/5 and EG2. Equal investment is calculated separately.
Simulation boundary: This runs the Kingshot Intel simulation—not a remote Kingshot server battle. Chance effects are evaluated attack by attack and periodic skills follow their recorded cadence. Effects without a supported cadence stay excluded. Rally Leader uses supported Exclusive Gear data; Rally Joiner ignores Exclusive Gear and uses Expedition skills only.
Bear simulation
Yang vs Wee & Woo · Event replay
The recommendation is available immediately. Watching the representative run is optional.
Overall modeled result
Across 128 paired simulations
- Yang average
- 52,8M
- Wee & Woo average
- 40,5M
- Wee & Woo delta
- -23.28%
- Verdict
- Strong downgrade

Waiting for trace events.

Waiting for trace events.
Representative-run result
- Yang
- Wee & Woo
- Wee & Woo difference
This replay is one median-like run. The aggregate result above remains authoritative.
Independent Bear outcomes
Leader and joiner are calculated separately
Each role has its own damage, winner, crossover and investment target under identical troop and account assumptions.
Event comparison
Bear — Rally Leader
- Yang
- 52.8M
- Wee & Woo
- 40.5M
Wee & Woo -23.28% Strong downgrade
- Star/Tier crossover
- 5★ · EG2
- Performance there
- +4.50%
- Hero shards from selected
- 600
- Exclusive Gear crossover
- EG5 at selected Star/Tier
- Evidence coverage
- EXECUTABLE ROLE MODEL · SUFFICIENT VERIFIED COVERAGE
Event comparison
Bear — Rally Joiner
- Yang
- 31.7M
- Wee & Woo
- 25.6M
Wee & Woo -19.23% Strong downgrade
- Star/Tier crossover
- 4★ · Tier 5 · EG not applicable
- Performance there
- +2.27%
- Hero shards from selected
- 500
- Exclusive Gear crossover
- Not applicable for Joiner
- Evidence coverage
- EXECUTABLE ROLE MODEL · FULLY MODELED
Event-specific evidence
Better for what?
No universal power score is used. Every mode keeps its own evidence status.
Event comparison
Bear — Rally Leader
- Yang
- 52.8M
- Wee & Woo
- 40.5M
Wee & Woo -23.28% Strong downgrade
- Yang contributes 540.43% verified Expedition Attack at 5★.
- Wee & Woo contributes 450.99% verified Expedition Attack at 4★ · Tier 0.
- Yang · Avalanche: every 4 attacks (25% modeled cadence) of +100% additional damage proc executes on its canonical attack cadence in every run.
- Yang · Ice Zone: 40% chance of +100% additional damage proc is rolled attack by attack across the paired seed set.
- Yang · Ambush: 40% chance of +50% squad damage dealt percent is rolled attack by attack across the paired seed set.
- Wee & Woo · Artillerymen: +15% squad attack percent (expedition).
- Wee & Woo · Artillerymen: +10% squad lethality percent (expedition).
- Wee & Woo · Chain Shelling: +25% squad damage dealt percent (expedition).
- Wee & Woo · Frontal Support: +26% squad attack percent (other hero skill).
- Wee & Woo · Boom Boom: 50% chance of +50% additional damage proc is rolled attack by attack across the paired seed set.
- Yang · EG5: +66.75% Expedition Lethality from canonical Exclusive Gear progression.
- Wee & Woo · EG2: +32.10% Expedition Lethality from canonical Exclusive Gear progression.
- Role execution includes canonical supported skills; incomplete coverage: Other hero skills, Exclusive Gear.
Event comparison
Bear — Rally Joiner
- Yang
- 31.7M
- Wee & Woo
- 25.6M
Wee & Woo -19.23% Strong downgrade
- Yang contributes 540.43% verified Expedition Attack at 5★.
- Wee & Woo contributes 450.99% verified Expedition Attack at 4★ · Tier 0.
- Yang · Avalanche: every 4 attacks (25% modeled cadence) of +100% additional damage proc executes on its canonical attack cadence in every run.
- Yang · Ice Zone: 40% chance of +100% additional damage proc is rolled attack by attack across the paired seed set.
- Yang · Ambush: 40% chance of +50% squad damage dealt percent is rolled attack by attack across the paired seed set.
- Wee & Woo · Artillerymen: +15% squad attack percent (expedition).
- Wee & Woo · Artillerymen: +10% squad lethality percent (expedition).
- Wee & Woo · Chain Shelling: +25% squad damage dealt percent (expedition).
- Wee & Woo · Boom Boom: 50% chance of +50% additional damage proc is rolled attack by attack across the paired seed set.
- Role execution includes canonical supported skills; incomplete coverage: none.
Event comparison
Arena / Exploration
Battle simulation unavailableMechanics comparison only: no validated battle simulator exists for this mode.
- Yang: Kin Throw: damage up up to 140% (provisional).
- Yang: Combo: unclassified source effect (provisional).
- Wee & Woo: High Ground: damage up up to 420% (provisional).
- Wee & Woo: Incendiaries: damage up up to 84% (provisional).
Event comparison
Rally Attack
Battle simulation unavailableMechanics comparison only: no validated battle simulator exists for this mode.
- Yang: Avalanche: 100% additional damage · scheduled · guaranteed cadence.
- Yang: Ice Zone: 100% additional damage · chance-based.
- Wee & Woo: Artillerymen: 15% attack · direct · reliable.
- Wee & Woo: Artillerymen: 10% lethality · direct · reliable.
Event comparison
Garrison
Battle simulation unavailableMechanics comparison only: no validated battle simulator exists for this mode.
- Wee & Woo: Landmines: 15% attack · conditional · verified requirement.
Event comparison
Expedition PvE
Battle simulation unavailableMechanics comparison only: no validated battle simulator exists for this mode.
- Yang: Avalanche: 100% additional damage · scheduled · guaranteed cadence.
- Yang: Ice Zone: 100% additional damage · chance-based.
- Wee & Woo: Artillerymen: 15% attack · direct · reliable.
- Wee & Woo: Artillerymen: 10% lethality · direct · reliable.
Star/Tier crossover · EG2 held constant
At what Star/Tier does Wee & Woo become stronger?
5★ · EG2
Performance at crossover Wee & Woo is +4.50% in the paired normalized Bear — Rally Leader scenario.
Exclusive Gear crossover · 4★ · Tier 0 held constant
At what EG level does Wee & Woo become stronger?
EG5
Performance at crossover Wee & Woo is +2.71% at the selected Star/Tier.
The next verdict band begins at EG6 with +11.38%.
Equal build
Role-aware comparison at 5★ · EG5
The selected Bear role is recalculated with equal progression, skills, and EG context. Joiner still excludes EG.
Event comparison
Bear — Rally Leader
- Yang
- 52.8M
- Wee & Woo
- 73.9M
Wee & Woo +39.91% Strong upgrade
- Yang contributes 540.43% verified Expedition Attack at 5★.
- Wee & Woo contributes 650.52% verified Expedition Attack at 5★.
- Yang · Avalanche: every 4 attacks (25% modeled cadence) of +100% additional damage proc executes on its canonical attack cadence in every run.
- Yang · Ice Zone: 40% chance of +100% additional damage proc is rolled attack by attack across the paired seed set.
- Yang · Ambush: 40% chance of +50% squad damage dealt percent is rolled attack by attack across the paired seed set.
- Wee & Woo · Artillerymen: +15% squad attack percent (expedition).
- Wee & Woo · Artillerymen: +10% squad lethality percent (expedition).
- Wee & Woo · Chain Shelling: +25% squad damage dealt percent (expedition).
- Wee & Woo · Frontal Support: +26% squad attack percent (other hero skill).
- Wee & Woo · Boom Boom: 50% chance of +50% additional damage proc is rolled attack by attack across the paired seed set.
- Yang · EG5: +66.75% Expedition Lethality from canonical Exclusive Gear progression.
- Wee & Woo · EG5: +80.25% Expedition Lethality from canonical Exclusive Gear progression.
- Role execution includes canonical supported skills; incomplete coverage: Other hero skills, Exclusive Gear.
Diagnostic baseline
Progression-only Bear comparison
Available for diagnosis and historical comparison; it is not the final player-facing Bear recommendation.
Event comparison
Bear — Progression-only baseline
- Yang
- 15.1M
- Wee & Woo
- 13M
Wee & Woo -13.97% Current verified model · Moderate downgrade
- Yang contributes 540.43% verified Expedition Attack at 5★.
- Wee & Woo contributes 450.99% verified Expedition Attack at 4★ · Tier 0.
- The numeric difference is attributed only to verified star-progression scaling.
Explain the result
Why the modeled result changes
What drives the number
- Yang contributes 540.43% verified Expedition Attack at 5★.
- Wee & Woo contributes 450.99% verified Expedition Attack at 4★ · Tier 0.
- Yang · Avalanche: every 4 attacks (25% modeled cadence) of +100% additional damage proc executes on its canonical attack cadence in every run.
- Yang · Ice Zone: 40% chance of +100% additional damage proc is rolled attack by attack across the paired seed set.
- Yang · Ambush: 40% chance of +50% squad damage dealt percent is rolled attack by attack across the paired seed set.
- Wee & Woo · Artillerymen: +15% squad attack percent (expedition).
- Wee & Woo · Artillerymen: +10% squad lethality percent (expedition).
- Wee & Woo · Chain Shelling: +25% squad damage dealt percent (expedition).
- Wee & Woo · Frontal Support: +26% squad attack percent (other hero skill).
- Wee & Woo · Boom Boom: 50% chance of +50% additional damage proc is rolled attack by attack across the paired seed set.
- Yang · EG5: +66.75% Expedition Lethality from canonical Exclusive Gear progression.
- Wee & Woo · EG2: +32.10% Expedition Lethality from canonical Exclusive Gear progression.
- Role execution includes canonical supported skills; incomplete coverage: Other hero skills, Exclusive Gear.
What does not drive it
- The result is a comparative event-simulation estimate, not a remote Kingshot server battle.
- Effects without an executable cadence or validated mapping remain excluded; confirmed no-effect mechanics are recorded as validated exclusions in coverage.
- Rally Leader includes canonical Exclusive Gear Expedition Lethality; unverified or unsupported EG skill effects remain excluded.
Simulation coverage
What is inside Bear — Rally Leader
SUFFICIENT VERIFIED COVERAGE · Coverage describes numerical execution, not merely explanatory copy.
- Progression
- INCLUDEDYang: Verified star and star-tier scaling. Wee & Woo: Verified star and star-tier scaling.
- Expedition Skills
- INCLUDEDYang: 3 of 3 canonical effects execute; 0 are validated exclusions. Wee & Woo: 4 of 5 canonical effects execute; 1 are validated exclusions. Excluded: Chain Shelling.
- Other hero skills
- PARTIALYang: 0 of 3 canonical effects have executable Bear mappings. Wee & Woo: 1 of 4 canonical effects have executable Bear mappings.
- Exclusive Gear
- PARTIALYang: EG5 contributes canonical Expedition Lethality; unverified or unsupported EG entries are excluded (Offensive Defense, Quick Draw, ATK, DEF, …). Wee & Woo: EG2 contributes canonical Expedition Lethality; unverified or unsupported EG entries are excluded (Landmines, Zero Sympathy, ATK, DEF, …).
Investment
Detailed resource requirements
No opaque upgrade score and no conversion between unrelated resources.
Yang · 5★ · EG5
- Progression shards from 0★
- 1065
- Unlock shards
- 10
- Total from locked
- 1075
- General Shards
- Eligible
- EG cost from EG0
- 75 upgrade-cost units
Canonical catalog upgrade-cost units are reported as recorded; they are not converted into hero shards or named materials.
Wee & Woo · 4★ · Tier 0 · EG2
- Progression shards from 0★
- 465
- Unlock shards
- 10
- Total from locked
- 475
- General Shards
- Eligible
- EG cost from EG0
- 15 upgrade-cost units
Canonical catalog upgrade-cost units are reported as recorded; they are not converted into hero shards or named materials.
Simulation methodology
Transparent assumptions
Paired simulation
- Paired normalized scenario: 100,000 Archer units at TG5.
- Account Attack, Lethality, normal hero gear, rally buffs and supporting-troop damage are held at zero.
- Both heroes use the same centrally versioned set of 128 paired scenario seeds.
- Skills are executed at the selected level for both heroes under the Bear — Rally Leader role rule.
- Rally Leader executes supported Expedition and other hero skills plus supported Bear-applicable Exclusive Gear stats and validated EG skill effects; direct Attack buffs are evaluated in their active damage window.
128 reproducible paired simulations are evaluated for each result.
Verdict thresholds
- Essentially Tied
- under 1%
- Small Upgrade
- 1% to under 5%
- Moderate Upgrade
- 5% to under 15%
- Strong Upgrade
- 15% or more
These centrally defined bands control wording only; they do not alter combat values.
Unavailable simulations
INSUFFICIENT DATA
Other PvP: The current reviewed data cannot support a reliable comparison for this mode.
Next decision