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All Generation Upgrades

Generation upgrade intelligence

Yang vs Wee & Woo

Generation 6 vs Generation 7 Archer

Should you upgrade from Yang to Wee & Woo?

Portrait of Yang
G6 · Archer

Yang

5★ · EG5
VS
Portrait of Wee & Woo
G7 · Archer

Wee & Woo

4★ · Tier 0 · EG2

Overall decision · Bear — Rally Leader

Keep Yang for Bear — Rally Leader at the selected builds.

The recommendation uses the selected skill-aware Bear role. The progression-only model remains below as a diagnostic baseline.

Bear — Rally Leader
Strong downgrade
Wee & Woo difference
-23.28%
Star/Tier crossover
5★ · EG2

Live build comparison

Test Your Yang vs Wee & Woo

Choose both builds and run the canonical Kingshot Intel paired Bear model.

Bear role
Yang build

Skills: 5/5/5Canonical effects execute at this shared level where the coverage matrix marks support.

Wee & Woo build

Skills: 5/5/5Canonical effects execute at this shared level where the coverage matrix marks support.

Practical transition default: the established hero starts at 5★, skills 5/5/5 and EG5; the incoming hero starts at 4★, skills 5/5/5 and EG2. Equal investment is calculated separately.

Simulation boundary: This runs the Kingshot Intel simulation—not a remote Kingshot server battle. Chance effects are evaluated attack by attack and periodic skills follow their recorded cadence. Effects without a supported cadence stay excluded. Rally Leader uses supported Exclusive Gear data; Rally Joiner ignores Exclusive Gear and uses Expedition skills only.

Bear simulation

Yang vs Wee & Woo · Event replay

The recommendation is available immediately. Watching the representative run is optional.

Overall modeled result

Across 128 paired simulations

Yang average
52,8M
Wee & Woo average
40,5M
Wee & Woo delta
-23.28%
Verdict
Strong downgrade

Independent Bear outcomes

Leader and joiner are calculated separately

Each role has its own damage, winner, crossover and investment target under identical troop and account assumptions.

Event comparison

Bear — Rally Leader

SIMULATEDEXECUTABLE ROLE MODEL · SUFFICIENT VERIFIED COVERAGE
Yang
52.8M
Wee & Woo
40.5M

Wee & Woo -23.28% Strong downgrade

Star/Tier crossover
5★ · EG2
Performance there
+4.50%
Hero shards from selected
600
Exclusive Gear crossover
EG5 at selected Star/Tier
Evidence coverage
EXECUTABLE ROLE MODEL · SUFFICIENT VERIFIED COVERAGE

Event comparison

Bear — Rally Joiner

SIMULATEDEXECUTABLE ROLE MODEL · FULLY MODELED
Yang
31.7M
Wee & Woo
25.6M

Wee & Woo -19.23% Strong downgrade

Star/Tier crossover
4★ · Tier 5 · EG not applicable
Performance there
+2.27%
Hero shards from selected
500
Exclusive Gear crossover
Not applicable for Joiner
Evidence coverage
EXECUTABLE ROLE MODEL · FULLY MODELED

Event-specific evidence

Better for what?

No universal power score is used. Every mode keeps its own evidence status.

Event comparison

Bear — Rally Leader

SIMULATEDEXECUTABLE ROLE MODEL · SUFFICIENT VERIFIED COVERAGE
Yang
52.8M
Wee & Woo
40.5M

Wee & Woo -23.28% Strong downgrade

  • Yang contributes 540.43% verified Expedition Attack at 5★.
  • Wee & Woo contributes 450.99% verified Expedition Attack at 4★ · Tier 0.
  • Yang · Avalanche: every 4 attacks (25% modeled cadence) of +100% additional damage proc executes on its canonical attack cadence in every run.
  • Yang · Ice Zone: 40% chance of +100% additional damage proc is rolled attack by attack across the paired seed set.
  • Yang · Ambush: 40% chance of +50% squad damage dealt percent is rolled attack by attack across the paired seed set.
  • Wee & Woo · Artillerymen: +15% squad attack percent (expedition).
  • Wee & Woo · Artillerymen: +10% squad lethality percent (expedition).
  • Wee & Woo · Chain Shelling: +25% squad damage dealt percent (expedition).
  • Wee & Woo · Frontal Support: +26% squad attack percent (other hero skill).
  • Wee & Woo · Boom Boom: 50% chance of +50% additional damage proc is rolled attack by attack across the paired seed set.
  • Yang · EG5: +66.75% Expedition Lethality from canonical Exclusive Gear progression.
  • Wee & Woo · EG2: +32.10% Expedition Lethality from canonical Exclusive Gear progression.
  • Role execution includes canonical supported skills; incomplete coverage: Other hero skills, Exclusive Gear.

Event comparison

Bear — Rally Joiner

SIMULATEDEXECUTABLE ROLE MODEL · FULLY MODELED
Yang
31.7M
Wee & Woo
25.6M

Wee & Woo -19.23% Strong downgrade

  • Yang contributes 540.43% verified Expedition Attack at 5★.
  • Wee & Woo contributes 450.99% verified Expedition Attack at 4★ · Tier 0.
  • Yang · Avalanche: every 4 attacks (25% modeled cadence) of +100% additional damage proc executes on its canonical attack cadence in every run.
  • Yang · Ice Zone: 40% chance of +100% additional damage proc is rolled attack by attack across the paired seed set.
  • Yang · Ambush: 40% chance of +50% squad damage dealt percent is rolled attack by attack across the paired seed set.
  • Wee & Woo · Artillerymen: +15% squad attack percent (expedition).
  • Wee & Woo · Artillerymen: +10% squad lethality percent (expedition).
  • Wee & Woo · Chain Shelling: +25% squad damage dealt percent (expedition).
  • Wee & Woo · Boom Boom: 50% chance of +50% additional damage proc is rolled attack by attack across the paired seed set.
  • Role execution includes canonical supported skills; incomplete coverage: none.

Event comparison

Arena / Exploration

MECHANICS-BASEDPROVISIONAL MECHANICS

Battle simulation unavailableMechanics comparison only: no validated battle simulator exists for this mode.

  • Yang: Kin Throw: damage up up to 140% (provisional).
  • Yang: Combo: unclassified source effect (provisional).
  • Wee & Woo: High Ground: damage up up to 420% (provisional).
  • Wee & Woo: Incendiaries: damage up up to 84% (provisional).

Event comparison

Rally Attack

MECHANICS-BASEDPROVISIONAL MECHANICS

Battle simulation unavailableMechanics comparison only: no validated battle simulator exists for this mode.

  • Yang: Avalanche: 100% additional damage · scheduled · guaranteed cadence.
  • Yang: Ice Zone: 100% additional damage · chance-based.
  • Wee & Woo: Artillerymen: 15% attack · direct · reliable.
  • Wee & Woo: Artillerymen: 10% lethality · direct · reliable.

Event comparison

Garrison

MECHANICS-BASEDPROVISIONAL MECHANICS

Battle simulation unavailableMechanics comparison only: no validated battle simulator exists for this mode.

  • Wee & Woo: Landmines: 15% attack · conditional · verified requirement.

Event comparison

Expedition PvE

MECHANICS-BASEDPROVISIONAL MECHANICS

Battle simulation unavailableMechanics comparison only: no validated battle simulator exists for this mode.

  • Yang: Avalanche: 100% additional damage · scheduled · guaranteed cadence.
  • Yang: Ice Zone: 100% additional damage · chance-based.
  • Wee & Woo: Artillerymen: 15% attack · direct · reliable.
  • Wee & Woo: Artillerymen: 10% lethality · direct · reliable.

Star/Tier crossover · EG2 held constant

At what Star/Tier does Wee & Woo become stronger?

Crossover build

5★ · EG2

Performance at crossover Wee & Woo is +4.50% in the paired normalized Bear — Rally Leader scenario.

Exclusive Gear crossover · 4★ · Tier 0 held constant

At what EG level does Wee & Woo become stronger?

Exclusive Gear crossover

EG5

Performance at crossover Wee & Woo is +2.71% at the selected Star/Tier.

The next verdict band begins at EG6 with +11.38%.

Equal build

Role-aware comparison at 5★ · EG5

The selected Bear role is recalculated with equal progression, skills, and EG context. Joiner still excludes EG.

Event comparison

Bear — Rally Leader

SIMULATEDEXECUTABLE ROLE MODEL · SUFFICIENT VERIFIED COVERAGE
Yang
52.8M
Wee & Woo
73.9M

Wee & Woo +39.91% Strong upgrade

  • Yang contributes 540.43% verified Expedition Attack at 5★.
  • Wee & Woo contributes 650.52% verified Expedition Attack at 5★.
  • Yang · Avalanche: every 4 attacks (25% modeled cadence) of +100% additional damage proc executes on its canonical attack cadence in every run.
  • Yang · Ice Zone: 40% chance of +100% additional damage proc is rolled attack by attack across the paired seed set.
  • Yang · Ambush: 40% chance of +50% squad damage dealt percent is rolled attack by attack across the paired seed set.
  • Wee & Woo · Artillerymen: +15% squad attack percent (expedition).
  • Wee & Woo · Artillerymen: +10% squad lethality percent (expedition).
  • Wee & Woo · Chain Shelling: +25% squad damage dealt percent (expedition).
  • Wee & Woo · Frontal Support: +26% squad attack percent (other hero skill).
  • Wee & Woo · Boom Boom: 50% chance of +50% additional damage proc is rolled attack by attack across the paired seed set.
  • Yang · EG5: +66.75% Expedition Lethality from canonical Exclusive Gear progression.
  • Wee & Woo · EG5: +80.25% Expedition Lethality from canonical Exclusive Gear progression.
  • Role execution includes canonical supported skills; incomplete coverage: Other hero skills, Exclusive Gear.

Diagnostic baseline

Progression-only Bear comparison

Available for diagnosis and historical comparison; it is not the final player-facing Bear recommendation.

Event comparison

Bear — Progression-only baseline

SIMULATEDVALIDATED EXECUTABLE MODEL · PROGRESSION-ONLY
Yang
15.1M
Wee & Woo
13M

Wee & Woo -13.97% Current verified model · Moderate downgrade

  • Yang contributes 540.43% verified Expedition Attack at 5★.
  • Wee & Woo contributes 450.99% verified Expedition Attack at 4★ · Tier 0.
  • The numeric difference is attributed only to verified star-progression scaling.

Explain the result

Why the modeled result changes

What drives the number

  • Yang contributes 540.43% verified Expedition Attack at 5★.
  • Wee & Woo contributes 450.99% verified Expedition Attack at 4★ · Tier 0.
  • Yang · Avalanche: every 4 attacks (25% modeled cadence) of +100% additional damage proc executes on its canonical attack cadence in every run.
  • Yang · Ice Zone: 40% chance of +100% additional damage proc is rolled attack by attack across the paired seed set.
  • Yang · Ambush: 40% chance of +50% squad damage dealt percent is rolled attack by attack across the paired seed set.
  • Wee & Woo · Artillerymen: +15% squad attack percent (expedition).
  • Wee & Woo · Artillerymen: +10% squad lethality percent (expedition).
  • Wee & Woo · Chain Shelling: +25% squad damage dealt percent (expedition).
  • Wee & Woo · Frontal Support: +26% squad attack percent (other hero skill).
  • Wee & Woo · Boom Boom: 50% chance of +50% additional damage proc is rolled attack by attack across the paired seed set.
  • Yang · EG5: +66.75% Expedition Lethality from canonical Exclusive Gear progression.
  • Wee & Woo · EG2: +32.10% Expedition Lethality from canonical Exclusive Gear progression.
  • Role execution includes canonical supported skills; incomplete coverage: Other hero skills, Exclusive Gear.

What does not drive it

  • The result is a comparative event-simulation estimate, not a remote Kingshot server battle.
  • Effects without an executable cadence or validated mapping remain excluded; confirmed no-effect mechanics are recorded as validated exclusions in coverage.
  • Rally Leader includes canonical Exclusive Gear Expedition Lethality; unverified or unsupported EG skill effects remain excluded.

Simulation coverage

What is inside Bear — Rally Leader

SUFFICIENT VERIFIED COVERAGE · Coverage describes numerical execution, not merely explanatory copy.

Progression
INCLUDEDYang: Verified star and star-tier scaling. Wee & Woo: Verified star and star-tier scaling.
Expedition Skills
INCLUDEDYang: 3 of 3 canonical effects execute; 0 are validated exclusions. Wee & Woo: 4 of 5 canonical effects execute; 1 are validated exclusions. Excluded: Chain Shelling.
Other hero skills
PARTIALYang: 0 of 3 canonical effects have executable Bear mappings. Wee & Woo: 1 of 4 canonical effects have executable Bear mappings.
Exclusive Gear
PARTIALYang: EG5 contributes canonical Expedition Lethality; unverified or unsupported EG entries are excluded (Offensive Defense, Quick Draw, ATK, DEF, …). Wee & Woo: EG2 contributes canonical Expedition Lethality; unverified or unsupported EG entries are excluded (Landmines, Zero Sympathy, ATK, DEF, …).

Investment

Detailed resource requirements

No opaque upgrade score and no conversion between unrelated resources.

Yang · 5★ · EG5

Progression shards from 0★
1065
Unlock shards
10
Total from locked
1075
General Shards
Eligible
EG cost from EG0
75 upgrade-cost units

Canonical catalog upgrade-cost units are reported as recorded; they are not converted into hero shards or named materials.

Wee & Woo · 4★ · Tier 0 · EG2

Progression shards from 0★
465
Unlock shards
10
Total from locked
475
General Shards
Eligible
EG cost from EG0
15 upgrade-cost units

Canonical catalog upgrade-cost units are reported as recorded; they are not converted into hero shards or named materials.

Simulation methodology

Transparent assumptions

Paired simulation

  • Paired normalized scenario: 100,000 Archer units at TG5.
  • Account Attack, Lethality, normal hero gear, rally buffs and supporting-troop damage are held at zero.
  • Both heroes use the same centrally versioned set of 128 paired scenario seeds.
  • Skills are executed at the selected level for both heroes under the Bear — Rally Leader role rule.
  • Rally Leader executes supported Expedition and other hero skills plus supported Bear-applicable Exclusive Gear stats and validated EG skill effects; direct Attack buffs are evaluated in their active damage window.

128 reproducible paired simulations are evaluated for each result.

Verdict thresholds

Essentially Tied
under 1%
Small Upgrade
1% to under 5%
Moderate Upgrade
5% to under 15%
Strong Upgrade
15% or more

These centrally defined bands control wording only; they do not alter combat values.

Unavailable simulations

INSUFFICIENT DATA
Other PvP: The current reviewed data cannot support a reliable comparison for this mode.

Next decision

Test the lineup or plan the shards.

Open Investment Advisor Run detailed Bear Simulator