
G7 · Archer · intelligence
Wee & Woo
Wee & Woo is a Mythic archer hero in Generation 7. This dossier separates recorded skills from the effects currently supported in Bear simulation.
- Generation
- G7
- Troop
- Archer
- Rarity
- Mythic
- Primary role
- Combat
Investment decision
Should I invest in Wee & Woo?
Calculate the complete shard target, compare generation timing and see exactly where the evidence stops.
Previous Generation
Yang
See whether Wee & Woo is worth replacing Yang.
Combat brief
How Wee & Woo creates value
Limited evidence · Reliability Medium · Reviewed 2026-08-21
Recorded strengths
- Artillerymen provides 15% attack to all friendly squads at skill level 5 (Skill: Artillerymen).
- Artillerymen provides 10% lethality to all friendly squads at skill level 5 (Skill: Artillerymen).
- Boom Boom provides 50% additional damage to all friendly squads at skill level 5 (Skill: Boom Boom).
- Landmines provides 15% attack to all friendly squads at skill level 5 (Skill: Landmines).
Limitations
- Boom Boom depends on a 50% activation roll per eligible event; battle-long attempt count, duration, and stacking are not assumed (Skill: Boom Boom).
- Landmines applies only when: Hero must be defending (Skill: Landmines).
Bear Hunt
Rally Leader: Sufficient Verified Coverage. Rally Joiner: Fully Modeled. Only effects listed in role coverage execute numerically.
PvP attack / rally
At least one source-recorded, classified mechanic is relevant to this mode.
PvP defense / garrison
Relevant effects depend on a condition or activation roll.
Arena
Exploration mechanics come from a public fan-maintained reference. They may inform provisional Arena evidence, but cannot drive a definitive investment recommendation.
General Expedition / PvE
At least one source-recorded, classified mechanic is relevant to this mode.
Bear Hunt
Current simulation coverage
Both roles use the same canonical skill and applicability rules as Generation Upgrade comparisons.
Rally Leader
Supported in the current model
- Exclusive Gear Expedition LethalityExclusive Gear progression
- ArtillerymenExpedition skill
- Chain ShellingExpedition skill
- Boom BoomExpedition skill
- Frontal SupportOther supported hero skill
Not modeled or excluded (6)
- Chain Shelling · Squad Damage Dealt PercentValidated exclusion · Potentially material to Bear damage
- High GroundNot yet modeled · Bear impact not yet verified
- IncendiariesNot yet modeled · Bear impact not yet verified
- LandminesNot yet modeled · Potentially material to Bear damage
- Zero SympathyNot yet modeled · Potentially material to Bear damage
- Exclusive Gear statNot yet modeled · Bear impact not yet verified
Simulation coverage details
- Progression
- INCLUDEDVerified star and star-tier scaling.
- Expedition Skills
- INCLUDED4 of 5 canonical effects execute; 1 are validated exclusions. Excluded: Chain Shelling.
- Other hero skills
- PARTIAL1 of 4 canonical effects have executable Bear mappings.
- Exclusive Gear
- PARTIALEG5 contributes canonical Expedition Lethality; unverified or unsupported EG entries are excluded (Landmines, Zero Sympathy, ATK, DEF, …).
Rally Joiner
Supported in the current model
- ArtillerymenExpedition skill
- Chain ShellingExpedition skill
- Boom BoomExpedition skill
Exclusive Gear: Not applicable to Rally Joiner.
Not modeled or excluded (1)
- Chain Shelling · Squad Damage Dealt PercentValidated exclusion · Potentially material to Bear damage
Simulation coverage details
- Progression
- INCLUDEDVerified star and star-tier scaling.
- Expedition Skills
- INCLUDED4 of 5 canonical effects execute; 1 are validated exclusions. Excluded: Chain Shelling.
- Other hero skills
- EXCLUDED BY ROLEJoiner execution excludes non-Expedition skills.
- Exclusive Gear
- EXCLUDED BY ROLERally Joiner ignores all Exclusive Gear stats and skills.
Expedition skills
Mechanics and practical impact
Artillerymen
The inclusion of the artillerymen has an overall helpful effect of increasing Squad's total Attack by 15% and total Lethality by 10%.
- Recorded effect
- 15% Attack
- Target
- All friendly squads
- Trigger / cadence
- passive · Continuous
- Chance
- No supported chance roll
- Duration
- Not recorded
- Condition
- None recorded
- Stacking
- Unclassified
- Modes
- Rally Attack, Expedition Pve
DIRECT · RELIABLE keeps this effect distinct from permanent bonuses. Evidence: Canonical Expedition skill data.
- Recorded effect
- 10% Lethality
- Target
- All friendly squads
- Trigger / cadence
- passive · Continuous
- Chance
- No supported chance roll
- Duration
- Not recorded
- Condition
- None recorded
- Stacking
- Unclassified
- Modes
- Rally Attack, Expedition Pve
DIRECT · RELIABLE keeps this effect distinct from permanent bonuses. Evidence: Canonical Expedition skill data.
Chain Shelling
Wee & Woo's devastating back-to-back rounds tear shreds through the enemy lines, increasing Squad's Damage Dealt to Archer by 30% and to Infantry by 25%.
- Recorded effect
- 30% Damage dealt
- Target
- Target interpretation not yet verified
- Trigger / cadence
- passive · Continuous
- Chance
- No supported chance roll
- Duration
- Not recorded
- Condition
- None recorded
- Stacking
- Unclassified
- Modes
- Unclassified
RELIABILITY UNKNOWN keeps this effect distinct from permanent bonuses. Evidence: Canonical Expedition skill data.
- Recorded effect
- 25% Damage dealt
- Target
- Target interpretation not yet verified
- Trigger / cadence
- passive · Continuous
- Chance
- No supported chance roll
- Duration
- Not recorded
- Condition
- None recorded
- Stacking
- Unclassified
- Modes
- Unclassified
RELIABILITY UNKNOWN keeps this effect distinct from permanent bonuses. Evidence: Canonical Expedition skill data.
Boom Boom
"There's always someone in every cannon duo who can aim well." Wee & Woo's presence gives all Squad's Attack a 50% chance of dealing 50% extra damage.
- Recorded effect
- 50% Additional damage
- Target
- All friendly squads
- Trigger / cadence
- proc · Eligible event count not recorded
- Chance
- 50%
- Duration
- Not recorded
- Condition
- None recorded
- Stacking
- Unclassified
- Modes
- Rally Attack, Expedition Pve
CHANCE-BASED keeps this effect distinct from permanent bonuses. Evidence: Canonical Expedition skill data.
Exploration / Arena skills
Arena evidence
These mechanics come from a public fan-maintained skill reference. They remain provisional, never substitute Expedition skills, and do not drive a definitive investment recommendation.
High Ground
Wee & Woo follow the artillery principle of "high ground, long shots" to the letter, dealing Attack* Area of Effect damage. 300–420%
- Recorded effect
- 420% damage up
- Target
- Target interpretation not yet verified
- Chance
- No source-recorded chance roll
- Duration
- Not recorded
- Cadence
- Not recorded
- Stacking
- unknown
Evidence: Public skill reference. Status: provisional.
Incendiaries
At skill level 5, Incendiaries records Damage Up: 84%; Damage Up: 25%. The source sentence is incomplete, so only structured values are shown.
- Recorded effect
- 84% damage up
- Target
- Target interpretation not yet verified
- Chance
- No source-recorded chance roll
- Duration
- 2 seconds
- Cadence
- Every 0.5 s
- Stacking
- unknown
Evidence: Public skill reference. Status: provisional.
- Recorded effect
- 25% damage up
- Target
- Target interpretation not yet verified
- Chance
- No source-recorded chance roll
- Duration
- 2 seconds
- Cadence
- Every 0.5 s
- Stacking
- unknown
Evidence: Public skill reference. Status: provisional.
Frontal Support
At skill level 5, Frontal Support records Attack Up: 26%. The source sentence is incomplete, so only structured values are shown.
- Recorded effect
- 26% attack up
- Target
- Target interpretation not yet verified
- Chance
- No source-recorded chance roll
- Duration
- Not recorded
- Cadence
- Not recorded
- Stacking
- unknown
Evidence: Public skill reference. Status: provisional.
Exclusive Gear
Exclusive Gear effect analysis

Canonical Exclusive Gear progression is available. Bear usage depends on the selected level, role, and supported effect mapping shown in Bear coverage.
Exclusive GearLandmines
Smart artillerymen always keep mines in reserve in case of unwelcome friends. Wee & Woo increase Defender Squad's Attack by 15%.
CONDITIONAL · VERIFIED REQUIREMENT · recorded range up to 15% attack · All friendly squads.
Role dependency: Role-specific. Rally Joiner excludes all Exclusive Gear contributions.
Evidence limits
Unknown and unclassified mechanics
- Combat examples use recorded skill level 5; no verified star-to-skill-level mapping is inferred.
- Exploration / Arena records are provisional public evidence until directly verified in game; Arena conclusions remain non-definitive.
- Chain Shelling: activation, target, or effect semantics are incomplete (Skill: Chain Shelling · persisted verification).
- Stacking behavior and caps are not recorded for the catalogued effects.
Availability
Acquisition evidence
Hero Roulette
Availability can vary with kingdom age and live game events.
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