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Portrait of Marlin Mythic dossier

G2 · Archer · intelligence

Marlin

Marlin is a Mythic archer hero in Generation 2. This dossier separates recorded skills from the effects currently supported in Bear simulation.

Generation
G2
Troop
Archer
Rarity
Mythic
Primary role
Combat

Investment decision

Should I invest in Marlin?

Calculate the complete shard target, compare generation timing and see exactly where the evidence stops.

Evaluate Marlin

Previous Generation

Saul

See whether Marlin is worth replacing Saul.

Compare Saul vs Marlin

Next Generation

Jaeger

See whether Jaeger is worth replacing Marlin.

Compare Marlin vs Jaeger

Combat brief

How Marlin creates value

Limited evidence · Reliability Medium · Reviewed 2026-08-21

Recorded strengths

  • Wild Card provides 50% damage dealt to all friendly squads at skill level 5 (Skill: Wild Card · persisted verification).
  • Dynamo provides 50% damage dealt to all friendly squads at skill level 5 (Skill: Dynamo · persisted verification).
  • Admiral of the Line provides 15% lethality to all friendly squads at skill level 5 (Skill: Admiral of the Line · persisted verification).

Limitations

  • Wild Card depends on a 40% activation roll per eligible event; battle-long attempt count, duration, and stacking are not assumed (Skill: Wild Card · persisted verification).
  • Dynamo depends on a 50% activation roll per eligible event; battle-long attempt count, duration, and stacking are not assumed (Skill: Dynamo · persisted verification).
  • Admiral of the Line applies only when: Hero must lead the rally (Skill: Admiral of the Line · persisted verification).
Useful

Bear Hunt

Rally Leader: Partial Coverage. Rally Joiner: Partial Coverage. Only effects listed in role coverage execute numerically.

Situational

PvP attack / rally

Relevant effects depend on a condition or activation roll.

Unknown

PvP defense / garrison

No safely classified local effect establishes this mode's value.

Provisional

Arena

Exploration mechanics come from a public fan-maintained reference. They may inform provisional Arena evidence, but cannot drive a definitive investment recommendation.

Situational

General Expedition / PvE

Relevant effects depend on a condition or activation roll.

Bear Hunt

Current simulation coverage

Both roles use the same canonical skill and applicability rules as Generation Upgrade comparisons.

SIMULATED

Rally Leader

PARTIAL COVERAGE

Supported in the current model

  • Exclusive Gear Expedition LethalityExclusive Gear progression
  • Wild CardExpedition skill
  • DynamoExpedition skill
Not modeled or excluded (7)
  • RumheadNot yet modeled · Defensive-only for the current Bear damage scenario
  • Tidal RushNot yet modeled · Bear impact not yet verified
  • Fermented BlowNot yet modeled · Bear impact not yet verified
  • Lucky HitNot yet modeled · Potentially material to Bear damage
  • Admiral of the LineNot yet modeled · Potentially material to Bear damage
  • Servant of WineNot yet modeled · Defensive-only for the current Bear damage scenario
  • Exclusive Gear statNot yet modeled · Bear impact not yet verified
Simulation coverage details
Progression
INCLUDEDVerified star and star-tier scaling.
Expedition Skills
PARTIAL2 of 3 canonical effects execute; 0 are validated exclusions.
Other hero skills
UNSUPPORTED0 of 4 canonical effects have executable Bear mappings.
Exclusive Gear
PARTIALEG5 contributes canonical Expedition Lethality; unverified or unsupported EG entries are excluded (Admiral of the Line, Servant of Wine, ATK, DEF, …).
SIMULATED

Rally Joiner

PARTIAL COVERAGE

Supported in the current model

  • Wild CardExpedition skill
  • DynamoExpedition skill

Exclusive Gear: Not applicable to Rally Joiner.

Not modeled or excluded (1)
  • RumheadNot yet modeled · Defensive-only for the current Bear damage scenario
Simulation coverage details
Progression
INCLUDEDVerified star and star-tier scaling.
Expedition Skills
PARTIAL2 of 3 canonical effects execute; 0 are validated exclusions.
Other hero skills
EXCLUDED BY ROLEJoiner execution excludes non-Expedition skills.
Exclusive Gear
EXCLUDED BY ROLERally Joiner ignores all Exclusive Gear stats and skills.

Expedition skills

Mechanics and practical impact

01
Expedition · Skill level 5

Wild Card

Marlin, being unpredictable, has a 50% chance of increasing damage dealt by 50% for all squads.

CHANCE-BASEDPersisted Verified
Recorded effect
50% Damage dealt
Target
All friendly squads
Trigger / cadence
proc · Eligible event count not recorded
Chance
40%
Duration
Not recorded
Condition
None recorded
Stacking
Unclassified
Modes
Rally Attack, Expedition Pve

CHANCE-BASED keeps this effect distinct from permanent bonuses. Evidence: Canonical Expedition skill data.

02
Expedition · Skill level 5

Rumhead

"Stiff rum can drown 'most any battlefield sorrow". Marlin grants all squads a 20% chance of reducing the total Enemy Squads' Lethality by 50% for 2 turns when attacking.

RELIABILITY UNKNOWNSource Recorded
Recorded effect
50% Unclassified
Target
All enemy squads
Trigger / cadence
proc · Eligible event count not recorded
Chance
20%
Duration
Not recorded
Condition
None recorded
Stacking
Unclassified
Modes
Unclassified

RELIABILITY UNKNOWN keeps this effect distinct from permanent bonuses. Evidence: Canonical Expedition skill data.

03
Expedition · Skill level 5

Dynamo

Grants your squads' attack a 50% chance of increasing damage dealt by 50%.

CHANCE-BASEDPersisted Verified
Recorded effect
50% Damage dealt
Target
All friendly squads
Trigger / cadence
proc · Eligible event count not recorded
Chance
50%
Duration
Not recorded
Condition
None recorded
Stacking
Unclassified
Modes
Rally Attack, Expedition Pve

CHANCE-BASED keeps this effect distinct from permanent bonuses. Evidence: Canonical Expedition skill data.

Exploration / Arena skills

Arena evidence

Provisional Exploration / Arena evidence

These mechanics come from a public fan-maintained skill reference. They remain provisional, never substitute Expedition skills, and do not drive a definitive investment recommendation.

01
Exploration / Arena · Skill level 5 · Provisional

Tidal Rush

Marlin is a tidal force on the battlefield, literally and figuratively, when he unleashes a pulse dealing Area of Effect damage and immobilizing the enemy for 1.5s. 200–280%

CONDITIONAL · VERIFIED REQUIREMENTProvisional
Recorded effect
280% damage up
Target
Enemy target
Chance
No source-recorded chance roll
Duration
1.5 seconds
Cadence
Not recorded
Stacking
unknown

Evidence: Public skill reference. Status: provisional.

02
Exploration / Arena · Skill level 5 · Provisional

Fermented Blow

Marlin's deadly airborne concoction deals Attack* Area of Effect damage. 50–70%

DIRECT · RELIABLEProvisional
Recorded effect
70% area of effect damage up
Target
Target interpretation not yet verified
Chance
No source-recorded chance roll
Duration
Not recorded
Cadence
Not recorded
Stacking
unknown

Evidence: Public skill reference. Status: provisional.

03
Exploration / Arena · Skill level 5 · Provisional

Lucky Hit

At skill level 5, Lucky Hit records No. of Attacks: 5 attacks; Stun Time: 0.5 seconds. The source sentence is incomplete, so only structured values are shown.

CONDITIONAL · VERIFIED REQUIREMENTProvisional
Recorded effect
5 no of attacks
Target
Target interpretation not yet verified
Chance
No source-recorded chance roll
Duration
Not recorded
Cadence
Not recorded
Stacking
unknown

Evidence: Public skill reference. Status: provisional.

CONDITIONAL · VERIFIED REQUIREMENTProvisional
Recorded effect
0.5 stun time
Target
Target interpretation not yet verified
Chance
No source-recorded chance roll
Duration
Not recorded
Cadence
Not recorded
Stacking
unknown

Evidence: Public skill reference. Status: provisional.

Exclusive Gear

Exclusive Gear effect analysis

Marlin · Exclusive Gear

Canonical Exclusive Gear progression is available. Bear usage depends on the selected level, role, and supported effect mapping shown in Bear coverage.

Exclusive Gear

Admiral of the Line

A true admiral leads from the front. Increases Rally Squads' Lethality by 15%.

CONDITIONAL · VERIFIED REQUIREMENT · recorded range up to 15% lethality · All friendly squads.

Role dependency: Role-specific. Rally Joiner excludes all Exclusive Gear contributions.

Evidence limits

Unknown and unclassified mechanics

  • Combat examples use recorded skill level 5; no verified star-to-skill-level mapping is inferred.
  • Exploration / Arena records are provisional public evidence until directly verified in game; Arena conclusions remain non-definitive.
  • Rumhead: activation, target, or effect semantics are incomplete (Skill: Rumhead).
  • Stacking behavior and caps are not recorded for the catalogued effects.

Availability

Acquisition evidence

Hall of Heroes
Availability can vary with kingdom age and live game events.

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