
G2 · Archer · intelligence
Marlin
Marlin is a Mythic archer hero in Generation 2. This dossier separates recorded skills from the effects currently supported in Bear simulation.
- Generation
- G2
- Troop
- Archer
- Rarity
- Mythic
- Primary role
- Combat
Investment decision
Should I invest in Marlin?
Calculate the complete shard target, compare generation timing and see exactly where the evidence stops.
Previous Generation
Saul
See whether Marlin is worth replacing Saul.
Next Generation
Jaeger
See whether Jaeger is worth replacing Marlin.
Combat brief
How Marlin creates value
Limited evidence · Reliability Medium · Reviewed 2026-08-21
Recorded strengths
- Wild Card provides 50% damage dealt to all friendly squads at skill level 5 (Skill: Wild Card · persisted verification).
- Dynamo provides 50% damage dealt to all friendly squads at skill level 5 (Skill: Dynamo · persisted verification).
- Admiral of the Line provides 15% lethality to all friendly squads at skill level 5 (Skill: Admiral of the Line · persisted verification).
Limitations
- Wild Card depends on a 40% activation roll per eligible event; battle-long attempt count, duration, and stacking are not assumed (Skill: Wild Card · persisted verification).
- Dynamo depends on a 50% activation roll per eligible event; battle-long attempt count, duration, and stacking are not assumed (Skill: Dynamo · persisted verification).
- Admiral of the Line applies only when: Hero must lead the rally (Skill: Admiral of the Line · persisted verification).
Bear Hunt
Rally Leader: Partial Coverage. Rally Joiner: Partial Coverage. Only effects listed in role coverage execute numerically.
PvP attack / rally
Relevant effects depend on a condition or activation roll.
PvP defense / garrison
No safely classified local effect establishes this mode's value.
Arena
Exploration mechanics come from a public fan-maintained reference. They may inform provisional Arena evidence, but cannot drive a definitive investment recommendation.
General Expedition / PvE
Relevant effects depend on a condition or activation roll.
Bear Hunt
Current simulation coverage
Both roles use the same canonical skill and applicability rules as Generation Upgrade comparisons.
Rally Leader
Supported in the current model
- Exclusive Gear Expedition LethalityExclusive Gear progression
- Wild CardExpedition skill
- DynamoExpedition skill
Not modeled or excluded (7)
- RumheadNot yet modeled · Defensive-only for the current Bear damage scenario
- Tidal RushNot yet modeled · Bear impact not yet verified
- Fermented BlowNot yet modeled · Bear impact not yet verified
- Lucky HitNot yet modeled · Potentially material to Bear damage
- Admiral of the LineNot yet modeled · Potentially material to Bear damage
- Servant of WineNot yet modeled · Defensive-only for the current Bear damage scenario
- Exclusive Gear statNot yet modeled · Bear impact not yet verified
Simulation coverage details
- Progression
- INCLUDEDVerified star and star-tier scaling.
- Expedition Skills
- PARTIAL2 of 3 canonical effects execute; 0 are validated exclusions.
- Other hero skills
- UNSUPPORTED0 of 4 canonical effects have executable Bear mappings.
- Exclusive Gear
- PARTIALEG5 contributes canonical Expedition Lethality; unverified or unsupported EG entries are excluded (Admiral of the Line, Servant of Wine, ATK, DEF, …).
Rally Joiner
Supported in the current model
- Wild CardExpedition skill
- DynamoExpedition skill
Exclusive Gear: Not applicable to Rally Joiner.
Not modeled or excluded (1)
- RumheadNot yet modeled · Defensive-only for the current Bear damage scenario
Simulation coverage details
- Progression
- INCLUDEDVerified star and star-tier scaling.
- Expedition Skills
- PARTIAL2 of 3 canonical effects execute; 0 are validated exclusions.
- Other hero skills
- EXCLUDED BY ROLEJoiner execution excludes non-Expedition skills.
- Exclusive Gear
- EXCLUDED BY ROLERally Joiner ignores all Exclusive Gear stats and skills.
Expedition skills
Mechanics and practical impact
Wild Card
Marlin, being unpredictable, has a 50% chance of increasing damage dealt by 50% for all squads.
- Recorded effect
- 50% Damage dealt
- Target
- All friendly squads
- Trigger / cadence
- proc · Eligible event count not recorded
- Chance
- 40%
- Duration
- Not recorded
- Condition
- None recorded
- Stacking
- Unclassified
- Modes
- Rally Attack, Expedition Pve
CHANCE-BASED keeps this effect distinct from permanent bonuses. Evidence: Canonical Expedition skill data.
Rumhead
"Stiff rum can drown 'most any battlefield sorrow". Marlin grants all squads a 20% chance of reducing the total Enemy Squads' Lethality by 50% for 2 turns when attacking.
- Recorded effect
- 50% Unclassified
- Target
- All enemy squads
- Trigger / cadence
- proc · Eligible event count not recorded
- Chance
- 20%
- Duration
- Not recorded
- Condition
- None recorded
- Stacking
- Unclassified
- Modes
- Unclassified
RELIABILITY UNKNOWN keeps this effect distinct from permanent bonuses. Evidence: Canonical Expedition skill data.
Dynamo
Grants your squads' attack a 50% chance of increasing damage dealt by 50%.
- Recorded effect
- 50% Damage dealt
- Target
- All friendly squads
- Trigger / cadence
- proc · Eligible event count not recorded
- Chance
- 50%
- Duration
- Not recorded
- Condition
- None recorded
- Stacking
- Unclassified
- Modes
- Rally Attack, Expedition Pve
CHANCE-BASED keeps this effect distinct from permanent bonuses. Evidence: Canonical Expedition skill data.
Exploration / Arena skills
Arena evidence
These mechanics come from a public fan-maintained skill reference. They remain provisional, never substitute Expedition skills, and do not drive a definitive investment recommendation.
Tidal Rush
Marlin is a tidal force on the battlefield, literally and figuratively, when he unleashes a pulse dealing Area of Effect damage and immobilizing the enemy for 1.5s. 200–280%
- Recorded effect
- 280% damage up
- Target
- Enemy target
- Chance
- No source-recorded chance roll
- Duration
- 1.5 seconds
- Cadence
- Not recorded
- Stacking
- unknown
Evidence: Public skill reference. Status: provisional.
Fermented Blow
Marlin's deadly airborne concoction deals Attack* Area of Effect damage. 50–70%
- Recorded effect
- 70% area of effect damage up
- Target
- Target interpretation not yet verified
- Chance
- No source-recorded chance roll
- Duration
- Not recorded
- Cadence
- Not recorded
- Stacking
- unknown
Evidence: Public skill reference. Status: provisional.
Lucky Hit
At skill level 5, Lucky Hit records No. of Attacks: 5 attacks; Stun Time: 0.5 seconds. The source sentence is incomplete, so only structured values are shown.
- Recorded effect
- 5 no of attacks
- Target
- Target interpretation not yet verified
- Chance
- No source-recorded chance roll
- Duration
- Not recorded
- Cadence
- Not recorded
- Stacking
- unknown
Evidence: Public skill reference. Status: provisional.
- Recorded effect
- 0.5 stun time
- Target
- Target interpretation not yet verified
- Chance
- No source-recorded chance roll
- Duration
- Not recorded
- Cadence
- Not recorded
- Stacking
- unknown
Evidence: Public skill reference. Status: provisional.
Exclusive Gear
Exclusive Gear effect analysis

Canonical Exclusive Gear progression is available. Bear usage depends on the selected level, role, and supported effect mapping shown in Bear coverage.
Exclusive GearAdmiral of the Line
A true admiral leads from the front. Increases Rally Squads' Lethality by 15%.
CONDITIONAL · VERIFIED REQUIREMENT · recorded range up to 15% lethality · All friendly squads.
Role dependency: Role-specific. Rally Joiner excludes all Exclusive Gear contributions.
Evidence limits
Unknown and unclassified mechanics
- Combat examples use recorded skill level 5; no verified star-to-skill-level mapping is inferred.
- Exploration / Arena records are provisional public evidence until directly verified in game; Arena conclusions remain non-definitive.
- Rumhead: activation, target, or effect semantics are incomplete (Skill: Rumhead).
- Stacking behavior and caps are not recorded for the catalogued effects.
Availability
Acquisition evidence
Hall of Heroes
Availability can vary with kingdom age and live game events.
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