
G3 · Infantry · intelligence
Eric
Eric is a Mythic infantry hero in Generation 3. This dossier separates recorded skills from the effects currently supported in Bear simulation.
- Generation
- G3
- Troop
- Infantry
- Rarity
- Mythic
- Primary role
- Combat
Investment decision
Should I invest in Eric?
Calculate the complete shard target, compare generation timing and see exactly where the evidence stops.
Previous Generation
Zoe
See whether Eric is worth replacing Zoe.
Next Generation
Alcar
See whether Alcar is worth replacing Eric.
Combat brief
How Eric creates value
Limited evidence · Reliability Medium · Reviewed 2026-08-21
Recorded strengths
- Conviction provides 20% damage reduction to all friendly squads at skill level 5 (Skill: Conviction).
- Exhortation provides 25% health to all friendly squads at skill level 5 (Skill: Exhortation).
- Vanguard provides 15% defense to all friendly squads at skill level 5 (Skill: Vanguard).
Limitations
- Vanguard applies only when: Hero must be defending (Skill: Vanguard).
Bear Hunt
Rally Leader: Mechanics Incomplete. Rally Joiner: Mechanics Incomplete. Only effects listed in role coverage execute numerically.
PvP attack / rally
No safely classified local effect establishes this mode's value.
PvP defense / garrison
At least one source-recorded, classified mechanic is relevant to this mode.
Arena
Exploration mechanics come from a public fan-maintained reference. They may inform provisional Arena evidence, but cannot drive a definitive investment recommendation.
General Expedition / PvE
At least one source-recorded, classified mechanic is relevant to this mode.
Bear Hunt
Current simulation coverage
Both roles use the same canonical skill and applicability rules as Generation Upgrade comparisons.
Rally Leader
Supported in the current model
- Exclusive Gear Expedition LethalityExclusive Gear progression
Not modeled or excluded (9)
- Holy WarriorNot yet modeled · Defensive-only for the current Bear damage scenario
- ConvictionNot yet modeled · Defensive-only for the current Bear damage scenario
- ExhortationNot yet modeled · Defensive-only for the current Bear damage scenario
- Ground ShockNot yet modeled · Bear impact not yet verified
- VeterancyNot yet modeled · Defensive-only for the current Bear damage scenario
- Hammer of JusticeNot yet modeled · Bear impact not yet verified
- VanguardNot yet modeled · Defensive-only for the current Bear damage scenario
- Blessed HammerNot yet modeled · Bear impact not yet verified
- Exclusive Gear statNot yet modeled · Bear impact not yet verified
Simulation coverage details
- Progression
- INCLUDEDVerified star and star-tier scaling.
- Expedition Skills
- UNSUPPORTED0 of 3 canonical effects execute; 0 are validated exclusions.
- Other hero skills
- UNSUPPORTED0 of 3 canonical effects have executable Bear mappings.
- Exclusive Gear
- PARTIALEG5 contributes canonical Expedition Lethality; unverified or unsupported EG entries are excluded (Vanguard, Blessed Hammer, ATK, DEF, …).
Rally Joiner
Star and Star Tier progression are modeled. No hero-specific skill effect currently has an executable Bear mapping.
Exclusive Gear: Not applicable to Rally Joiner.
Not modeled or excluded (3)
- Holy WarriorNot yet modeled · Defensive-only for the current Bear damage scenario
- ConvictionNot yet modeled · Defensive-only for the current Bear damage scenario
- ExhortationNot yet modeled · Defensive-only for the current Bear damage scenario
Simulation coverage details
- Progression
- INCLUDEDVerified star and star-tier scaling.
- Expedition Skills
- UNSUPPORTED0 of 3 canonical effects execute; 0 are validated exclusions.
- Other hero skills
- EXCLUDED BY ROLEJoiner execution excludes non-Expedition skills.
- Exclusive Gear
- EXCLUDED BY ROLERally Joiner ignores all Exclusive Gear stats and skills.
Expedition skills
Mechanics and practical impact
Holy Warrior
The purity of Eric's faith can cause even his enemies to stumble, reducing total Enemy Squads' Attack by 20%.
- Recorded effect
- 20% Unclassified
- Target
- All enemy squads
- Trigger / cadence
- passive · Continuous
- Chance
- No supported chance roll
- Duration
- Not recorded
- Condition
- None recorded
- Stacking
- Unclassified
- Modes
- Unclassified
RELIABILITY UNKNOWN keeps this effect distinct from permanent bonuses. Evidence: Canonical Expedition skill data.
Conviction
Conviction is a shield for the righteous, reducing Squads' Damage Taken by 20%.
- Recorded effect
- 20% Damage reduction
- Target
- All friendly squads
- Trigger / cadence
- passive · Continuous
- Chance
- No supported chance roll
- Duration
- Not recorded
- Condition
- None recorded
- Stacking
- Unclassified
- Modes
- Garrison Defense, Expedition Pve
DIRECT · RELIABLE keeps this effect distinct from permanent bonuses. Evidence: Canonical Expedition skill data.
Exhortation
An inspiring leader can unlock new reserves of vitality. Eric increases total Squads' Health by 25%.
- Recorded effect
- 25% Health
- Target
- All friendly squads
- Trigger / cadence
- passive · Continuous
- Chance
- No supported chance roll
- Duration
- Not recorded
- Condition
- None recorded
- Stacking
- Unclassified
- Modes
- Garrison Defense, Expedition Pve
DIRECT · RELIABLE keeps this effect distinct from permanent bonuses. Evidence: Canonical Expedition skill data.
Exploration / Arena skills
Arena evidence
These mechanics come from a public fan-maintained skill reference. They remain provisional, never substitute Expedition skills, and do not drive a definitive investment recommendation.
Ground Shock
Eric imperils the ground with an almighty smash of his blessed hammer, dealing Attack* damage to the target ahead while reducing targets' Attack Speed by 50% for 4s. 120–168%
- Recorded effect
- 168% damage up
- Target
- Target interpretation not yet verified
- Chance
- No source-recorded chance roll
- Duration
- 4 seconds
- Cadence
- Not recorded
- Stacking
- unknown
Evidence: Public skill reference. Status: provisional.
Veterancy
At skill level 5, Veterancy records Defense Up: 20% (16% activation chance). The source sentence is incomplete, so only structured values are shown.
- Recorded effect
- 20% defense up
- Target
- Target interpretation not yet verified
- Chance
- 16%
- Duration
- 2 seconds
- Cadence
- Not recorded
- Stacking
- unknown
Evidence: Public skill reference. Status: provisional.
Hammer of Justice
Eric casts his warhammer into the ground, dealing Attack* damage in a fan-shaped arc with a 30% chance of stunning the targets for 1s. 80–112%
- Recorded effect
- 112% damage up
- Target
- Target interpretation not yet verified
- Chance
- 30.0%
- Duration
- 1 seconds
- Cadence
- Not recorded
- Stacking
- unknown
Evidence: Public skill reference. Status: provisional.
Exclusive Gear
Exclusive Gear effect analysis

Canonical Exclusive Gear progression is available. Bear usage depends on the selected level, role, and supported effect mapping shown in Bear coverage.
Exclusive GearVanguard
A paladin must always lead by example from the front. Eric increases Defender Squad Defense by 15%.
CONDITIONAL · VERIFIED REQUIREMENT · recorded range up to 15% defense · All friendly squads.
Role dependency: Role-specific. Rally Joiner excludes all Exclusive Gear contributions.
Evidence limits
Unknown and unclassified mechanics
- Combat examples use recorded skill level 5; no verified star-to-skill-level mapping is inferred.
- Exploration / Arena records are provisional public evidence until directly verified in game; Arena conclusions remain non-definitive.
- Holy Warrior: activation, target, or effect semantics are incomplete (Skill: Holy Warrior).
- Stacking behavior and caps are not recorded for the catalogued effects.
Availability
Acquisition evidence
Hall of Heroes
Availability can vary with kingdom age and live game events.
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