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Portrait of Charles Mythic dossier

G7 · Infantry · intelligence

Charles

Charles is a Mythic infantry hero in Generation 7. This dossier separates recorded skills from the effects currently supported in Bear simulation.

Generation
G7
Troop
Infantry
Rarity
Mythic
Primary role
Combat
Open Hero Gear Optimizer

Investment decision

Should I invest in Charles?

Calculate the complete shard target, compare generation timing and see exactly where the evidence stops.

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Previous Generation

Triton

See whether Charles is worth replacing Triton.

Compare Triton vs Charles

Combat brief

How Charles creates value

Limited evidence · Reliability Medium · Reviewed 2026-08-21

Recorded strengths

  • Iron Bodies provides 20% damage reduction to all friendly squads at skill level 5 (Skill: Iron Bodies).
  • Great Justice provides 25% health to all friendly squads at skill level 5 (Skill: Great Justice).
  • Shock and Awe provides 15% health to all friendly squads at skill level 5 (Skill: Shock and Awe).

Limitations

  • Shock and Awe applies only when: Hero must be defending (Skill: Shock and Awe).
Useful

Bear Hunt

Rally Leader: Mechanics Incomplete. Rally Joiner: Mechanics Incomplete. Only effects listed in role coverage execute numerically.

Unknown

PvP attack / rally

No safely classified local effect establishes this mode's value.

Useful

PvP defense / garrison

At least one source-recorded, classified mechanic is relevant to this mode.

Provisional

Arena

Exploration mechanics come from a public fan-maintained reference. They may inform provisional Arena evidence, but cannot drive a definitive investment recommendation.

Useful

General Expedition / PvE

At least one source-recorded, classified mechanic is relevant to this mode.

Bear Hunt

Current simulation coverage

Both roles use the same canonical skill and applicability rules as Generation Upgrade comparisons.

SIMULATED

Rally Leader

MECHANICS INCOMPLETE

Supported in the current model

  • Exclusive Gear Expedition LethalityExclusive Gear progression
  • VengeanceOther supported hero skill
Not modeled or excluded (9)
  • IntimidationNot yet modeled · Potentially material to Bear damage
  • Iron BodiesNot yet modeled · Defensive-only for the current Bear damage scenario
  • Great JusticeNot yet modeled · Defensive-only for the current Bear damage scenario
  • Vengeance · Damage UpNot yet modeled · Bear impact not yet verified
  • Parting GiftNot yet modeled · Bear impact not yet verified
  • Nimble SoulNot yet modeled · Bear impact not yet verified
  • Shock and AweNot yet modeled · Defensive-only for the current Bear damage scenario
  • MechanicNot yet modeled · Bear impact not yet verified
  • Exclusive Gear statNot yet modeled · Bear impact not yet verified
Simulation coverage details
Progression
INCLUDEDVerified star and star-tier scaling.
Expedition Skills
UNSUPPORTED0 of 3 canonical effects execute; 0 are validated exclusions.
Other hero skills
PARTIAL1 of 4 canonical effects have executable Bear mappings.
Exclusive Gear
PARTIALEG5 contributes canonical Expedition Lethality; unverified or unsupported EG entries are excluded (Shock and Awe, Mechanic, ATK, DEF, …).
SIMULATED

Rally Joiner

MECHANICS INCOMPLETE

Star and Star Tier progression are modeled. No hero-specific skill effect currently has an executable Bear mapping.

Exclusive Gear: Not applicable to Rally Joiner.

Not modeled or excluded (3)
  • IntimidationNot yet modeled · Potentially material to Bear damage
  • Iron BodiesNot yet modeled · Defensive-only for the current Bear damage scenario
  • Great JusticeNot yet modeled · Defensive-only for the current Bear damage scenario
Simulation coverage details
Progression
INCLUDEDVerified star and star-tier scaling.
Expedition Skills
UNSUPPORTED0 of 3 canonical effects execute; 0 are validated exclusions.
Other hero skills
EXCLUDED BY ROLEJoiner execution excludes non-Expedition skills.
Exclusive Gear
EXCLUDED BY ROLERally Joiner ignores all Exclusive Gear stats and skills.

Expedition skills

Mechanics and practical impact

01
Expedition · Skill level 5

Intimidation

The terrifying presence of the massive Angel of Justice on the battlefield reduces enemy Squad's Total Lethality by 20%.

RELIABILITY UNKNOWNSource Recorded
Recorded effect
20% Unclassified
Target
One enemy
Trigger / cadence
passive · Continuous
Chance
No supported chance roll
Duration
Not recorded
Condition
None recorded
Stacking
Unclassified
Modes
Unclassified

RELIABILITY UNKNOWN keeps this effect distinct from permanent bonuses. Evidence: Canonical Expedition skill data.

02
Expedition · Skill level 5

Iron Bodies

Superior metal armor forging blunts the impact of conventional weapons, reducing damage taken by all soldiers by 20%.

DIRECT · RELIABLESource Recorded
Recorded effect
20% Damage reduction
Target
All friendly squads
Trigger / cadence
passive · Continuous
Chance
No supported chance roll
Duration
Not recorded
Condition
None recorded
Stacking
Unclassified
Modes
Garrison Defense, Expedition Pve

DIRECT · RELIABLE keeps this effect distinct from permanent bonuses. Evidence: Canonical Expedition skill data.

03
Expedition · Skill level 5

Great Justice

The Angel of Justice comes outfitted with state-of-the-art battlefield medkits, increasing Squad's total Health by 25%.

DIRECT · RELIABLESource Recorded
Recorded effect
25% Health
Target
All friendly squads
Trigger / cadence
passive · Continuous
Chance
No supported chance roll
Duration
Not recorded
Condition
None recorded
Stacking
Unclassified
Modes
Garrison Defense, Expedition Pve

DIRECT · RELIABLE keeps this effect distinct from permanent bonuses. Evidence: Canonical Expedition skill data.

Exploration / Arena skills

Arena evidence

Provisional Exploration / Arena evidence

These mechanics come from a public fan-maintained skill reference. They remain provisional, never substitute Expedition skills, and do not drive a definitive investment recommendation.

01
Exploration / Arena · Skill level 5 · Provisional

Vengeance

At skill level 5, Vengeance records Damage Up: 140%; Attack Up: 100%. The source sentence is incomplete, so only structured values are shown.

CONDITIONAL · VERIFIED REQUIREMENTProvisional
Recorded effect
140% damage up
Target
Target interpretation not yet verified
Chance
No source-recorded chance roll
Duration
1 seconds; 2 seconds
Cadence
Not recorded
Stacking
unknown

Evidence: Public skill reference. Status: provisional.

CONDITIONAL · VERIFIED REQUIREMENTProvisional
Recorded effect
100% attack up
Target
Target interpretation not yet verified
Chance
No source-recorded chance roll
Duration
1 seconds; 2 seconds
Cadence
Not recorded
Stacking
unknown

Evidence: Public skill reference. Status: provisional.

02
Exploration / Arena · Skill level 5 · Provisional

Parting Gift

Charles minefields the area after his mech's destruction, dealing Attack* Area of Effect damage to nearby enemies as a parting gift. 200–280%

CONDITIONAL · VERIFIED REQUIREMENTProvisional
Recorded effect
280% damage up
Target
Target interpretation not yet verified
Chance
No source-recorded chance roll
Duration
Not recorded
Cadence
Not recorded
Stacking
unknown

Evidence: Public skill reference. Status: provisional.

03
Exploration / Arena · Skill level 5 · Provisional

Nimble Soul

Charles has always been gifted with lightning-fast reactions, granting a chance of reducing damage taken by 50%. 10–50%

CHANCE-BASEDProvisional
Recorded effect
Unknown% unclassified source effect
Target
Target interpretation not yet verified
Chance
50%
Duration
Not recorded
Cadence
Not recorded
Stacking
unknown

Evidence: Public skill reference. Status: provisional.

Exclusive Gear

Exclusive Gear effect analysis

Charles · Exclusive Gear

Canonical Exclusive Gear progression is available. Bear usage depends on the selected level, role, and supported effect mapping shown in Bear coverage.

Exclusive Gear

Shock and Awe

Charles knows how to make a roaring entrance worthy of the massive Angel of Justice mech, increasing Defender Squad's Health by 15%.

CONDITIONAL · VERIFIED REQUIREMENT · recorded range up to 15% health · All friendly squads.

Role dependency: Role-specific. Rally Joiner excludes all Exclusive Gear contributions.

Evidence limits

Unknown and unclassified mechanics

  • Combat examples use recorded skill level 5; no verified star-to-skill-level mapping is inferred.
  • Exploration / Arena records are provisional public evidence until directly verified in game; Arena conclusions remain non-definitive.
  • Intimidation: activation, target, or effect semantics are incomplete (Skill: Intimidation).
  • Stacking behavior and caps are not recorded for the catalogued effects.

Availability

Acquisition evidence

Hero Rally
Availability can vary with kingdom age and live game events.

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