
G7 · Infantry · intelligence
Charles
Charles is a Mythic infantry hero in Generation 7. This dossier separates recorded skills from the effects currently supported in Bear simulation.
- Generation
- G7
- Troop
- Infantry
- Rarity
- Mythic
- Primary role
- Combat
Investment decision
Should I invest in Charles?
Calculate the complete shard target, compare generation timing and see exactly where the evidence stops.
Previous Generation
Triton
See whether Charles is worth replacing Triton.
Combat brief
How Charles creates value
Limited evidence · Reliability Medium · Reviewed 2026-08-21
Recorded strengths
- Iron Bodies provides 20% damage reduction to all friendly squads at skill level 5 (Skill: Iron Bodies).
- Great Justice provides 25% health to all friendly squads at skill level 5 (Skill: Great Justice).
- Shock and Awe provides 15% health to all friendly squads at skill level 5 (Skill: Shock and Awe).
Limitations
- Shock and Awe applies only when: Hero must be defending (Skill: Shock and Awe).
Bear Hunt
Rally Leader: Mechanics Incomplete. Rally Joiner: Mechanics Incomplete. Only effects listed in role coverage execute numerically.
PvP attack / rally
No safely classified local effect establishes this mode's value.
PvP defense / garrison
At least one source-recorded, classified mechanic is relevant to this mode.
Arena
Exploration mechanics come from a public fan-maintained reference. They may inform provisional Arena evidence, but cannot drive a definitive investment recommendation.
General Expedition / PvE
At least one source-recorded, classified mechanic is relevant to this mode.
Bear Hunt
Current simulation coverage
Both roles use the same canonical skill and applicability rules as Generation Upgrade comparisons.
Rally Leader
Supported in the current model
- Exclusive Gear Expedition LethalityExclusive Gear progression
- VengeanceOther supported hero skill
Not modeled or excluded (9)
- IntimidationNot yet modeled · Potentially material to Bear damage
- Iron BodiesNot yet modeled · Defensive-only for the current Bear damage scenario
- Great JusticeNot yet modeled · Defensive-only for the current Bear damage scenario
- Vengeance · Damage UpNot yet modeled · Bear impact not yet verified
- Parting GiftNot yet modeled · Bear impact not yet verified
- Nimble SoulNot yet modeled · Bear impact not yet verified
- Shock and AweNot yet modeled · Defensive-only for the current Bear damage scenario
- MechanicNot yet modeled · Bear impact not yet verified
- Exclusive Gear statNot yet modeled · Bear impact not yet verified
Simulation coverage details
- Progression
- INCLUDEDVerified star and star-tier scaling.
- Expedition Skills
- UNSUPPORTED0 of 3 canonical effects execute; 0 are validated exclusions.
- Other hero skills
- PARTIAL1 of 4 canonical effects have executable Bear mappings.
- Exclusive Gear
- PARTIALEG5 contributes canonical Expedition Lethality; unverified or unsupported EG entries are excluded (Shock and Awe, Mechanic, ATK, DEF, …).
Rally Joiner
Star and Star Tier progression are modeled. No hero-specific skill effect currently has an executable Bear mapping.
Exclusive Gear: Not applicable to Rally Joiner.
Not modeled or excluded (3)
- IntimidationNot yet modeled · Potentially material to Bear damage
- Iron BodiesNot yet modeled · Defensive-only for the current Bear damage scenario
- Great JusticeNot yet modeled · Defensive-only for the current Bear damage scenario
Simulation coverage details
- Progression
- INCLUDEDVerified star and star-tier scaling.
- Expedition Skills
- UNSUPPORTED0 of 3 canonical effects execute; 0 are validated exclusions.
- Other hero skills
- EXCLUDED BY ROLEJoiner execution excludes non-Expedition skills.
- Exclusive Gear
- EXCLUDED BY ROLERally Joiner ignores all Exclusive Gear stats and skills.
Expedition skills
Mechanics and practical impact
Intimidation
The terrifying presence of the massive Angel of Justice on the battlefield reduces enemy Squad's Total Lethality by 20%.
- Recorded effect
- 20% Unclassified
- Target
- One enemy
- Trigger / cadence
- passive · Continuous
- Chance
- No supported chance roll
- Duration
- Not recorded
- Condition
- None recorded
- Stacking
- Unclassified
- Modes
- Unclassified
RELIABILITY UNKNOWN keeps this effect distinct from permanent bonuses. Evidence: Canonical Expedition skill data.
Iron Bodies
Superior metal armor forging blunts the impact of conventional weapons, reducing damage taken by all soldiers by 20%.
- Recorded effect
- 20% Damage reduction
- Target
- All friendly squads
- Trigger / cadence
- passive · Continuous
- Chance
- No supported chance roll
- Duration
- Not recorded
- Condition
- None recorded
- Stacking
- Unclassified
- Modes
- Garrison Defense, Expedition Pve
DIRECT · RELIABLE keeps this effect distinct from permanent bonuses. Evidence: Canonical Expedition skill data.
Great Justice
The Angel of Justice comes outfitted with state-of-the-art battlefield medkits, increasing Squad's total Health by 25%.
- Recorded effect
- 25% Health
- Target
- All friendly squads
- Trigger / cadence
- passive · Continuous
- Chance
- No supported chance roll
- Duration
- Not recorded
- Condition
- None recorded
- Stacking
- Unclassified
- Modes
- Garrison Defense, Expedition Pve
DIRECT · RELIABLE keeps this effect distinct from permanent bonuses. Evidence: Canonical Expedition skill data.
Exploration / Arena skills
Arena evidence
These mechanics come from a public fan-maintained skill reference. They remain provisional, never substitute Expedition skills, and do not drive a definitive investment recommendation.
Vengeance
At skill level 5, Vengeance records Damage Up: 140%; Attack Up: 100%. The source sentence is incomplete, so only structured values are shown.
- Recorded effect
- 140% damage up
- Target
- Target interpretation not yet verified
- Chance
- No source-recorded chance roll
- Duration
- 1 seconds; 2 seconds
- Cadence
- Not recorded
- Stacking
- unknown
Evidence: Public skill reference. Status: provisional.
- Recorded effect
- 100% attack up
- Target
- Target interpretation not yet verified
- Chance
- No source-recorded chance roll
- Duration
- 1 seconds; 2 seconds
- Cadence
- Not recorded
- Stacking
- unknown
Evidence: Public skill reference. Status: provisional.
Parting Gift
Charles minefields the area after his mech's destruction, dealing Attack* Area of Effect damage to nearby enemies as a parting gift. 200–280%
- Recorded effect
- 280% damage up
- Target
- Target interpretation not yet verified
- Chance
- No source-recorded chance roll
- Duration
- Not recorded
- Cadence
- Not recorded
- Stacking
- unknown
Evidence: Public skill reference. Status: provisional.
Nimble Soul
Charles has always been gifted with lightning-fast reactions, granting a chance of reducing damage taken by 50%. 10–50%
- Recorded effect
- Unknown% unclassified source effect
- Target
- Target interpretation not yet verified
- Chance
- 50%
- Duration
- Not recorded
- Cadence
- Not recorded
- Stacking
- unknown
Evidence: Public skill reference. Status: provisional.
Exclusive Gear
Exclusive Gear effect analysis

Canonical Exclusive Gear progression is available. Bear usage depends on the selected level, role, and supported effect mapping shown in Bear coverage.
Exclusive GearShock and Awe
Charles knows how to make a roaring entrance worthy of the massive Angel of Justice mech, increasing Defender Squad's Health by 15%.
CONDITIONAL · VERIFIED REQUIREMENT · recorded range up to 15% health · All friendly squads.
Role dependency: Role-specific. Rally Joiner excludes all Exclusive Gear contributions.
Evidence limits
Unknown and unclassified mechanics
- Combat examples use recorded skill level 5; no verified star-to-skill-level mapping is inferred.
- Exploration / Arena records are provisional public evidence until directly verified in game; Arena conclusions remain non-definitive.
- Intimidation: activation, target, or effect semantics are incomplete (Skill: Intimidation).
- Stacking behavior and caps are not recorded for the catalogued effects.
Availability
Acquisition evidence
Hero Rally
Availability can vary with kingdom age and live game events.
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